Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Thursday, April 21, 2016

Stopcycle

STOPCYCLE

"STOPCYCLE is a series of 25 small scale sculptures, which as an ensemble create a seamless 25 frame animated loop. The work explores changes of form, and sound using repetition through time. The sculptures shapes are organic and layered in form, much like topographical maps. The forms are descriptions of anatomical regions, as well as being formal experiments in geometry and motion. Their shapes are infinitely cycling, beginning anew once they end - they can be interpreted as tangible, shapeshifting clocks.

The 25 frame loop is based on a procedural texture named ‘Perlin noise’. Perlin noise is a computer generated visual effect developed by Ken Perlin in the 1980’s. it is a gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. It is a fractal landscape exhibiting some form of statistical self-similarity to natural phenomena.

The technique is commonly used in computer generated graphics to create the effect of randomness in textures and landscapes. STOPCYCLE employs these techniques and presents them physically utilising the mediums of sculpture and stopframe animation."

Wednesday, March 11, 2015

A Gif for Wednesday

A tube of almost pure quartz to temperatures of around 1,700 degrees Celsius to create custom laboratory glassware

"At GE Global Research, workers heat a tube of almost pure quartz to temperatures of around 1,700 degrees Celsius to create custom laboratory glassware."

Source: GE Reports

Wednesday, May 7, 2014

PolyFauna

Universal Everything explores Radiohead's digital subconscious and love of the early internet:


Radiohead: PolyFauna on Nowness.com

“We were contacted by Thom Yorke and the artist Stanley Donwood with the idea of building an app that is an immersive, ever-changing world,” says artist and founder of Universal Everything, Matt Pyke, of collaborating on Radiohead’s brand new app, PolyFauna. To create the dreamlike, audio-visual terrain that is showcased in this bespoke edit, Radiohead and the band’s producer Nigel Godrich revisited the studio sessions from 2011 album The King of Limbs, making extended, atmospheric, fragmented layers of sound out of the scattered beats and ambient noise of standout track, “Bloom”.

Friday, March 28, 2014

Cube Transformation



Manfred Mohr is considered a pioneer of digital art. After discovering Prof. Max Bense’s information aesthetics in the early 1960’s, Mohr’s artistic thinking was radically changed. Within a few years, his art transformed from abstract expressionism to computer generated algorithmic geometry. Encouraged by the computer music composer Pierre Barbaud whom he met in 1967, Mohr programmed his first computer drawings in 1969.

Manfred Mohr, Cube Transformation Study, 1972
Manfred Mohr, Cube Transformation Study, 1972
Manfred Mohr, Cube Transformation Study, 1972

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